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Exploring the Heart - VR for Medical Education

EDUCATIONAL MEDICAL APPLICATION FOR VIRTUAL REALITY

Exploring the Heart

Role: UX Design + Developer | NYU Langone Medical Center | Tools: Unity, HTC Vive, Tilt Brush

Medicine through VR

'Exploring the Heart' is a Virtual Reality experience for 4th year medical students to review the anatomy of the Human Heart. This serves a bridge between cadaver study and flat 2-Dimensional illustrations in text books, by allowing them to see a beating human heart up close and also interact with it.

 
 

Project Goal

To test if Virtual Reality’s immersive nature can be valuable to Medical Students as a learning tool

Outcome

To design a medical VR experience that leverages the immersive nature of the Technology that can be tested with Medical Students and Professionals.

This animated 3-D Model illustrates the movement of the valves and the beating of the heart. Students will be able to interact with this mode using the HTC Vive to learn about the Cardiac Cycle.

My Responsibilities

How do medical students study?

Research

  1. Have studied Anatomy in Detail

  2. Need revision to prepare for USMLE

  3. Use various learning resources to prepare

  4. Spend a large amount on resources

Jess: A 4th Year Medical Student tries the app Organon VR for the first time.

Jess: A 4th Year Medical Student tries the app Organon VR for the first time.

Andy: A 4th Year Medical Student tries the app Organon VR for the first time.

Andy: A 4th Year Medical Student tries the app Organon VR for the first time.

Testing assumption that medical school students can benefit from VR

  • This technology has a lot of potential to improve visualizations for (medical) students and doctors

  • It was beneficial to see the organs from different angles and vasculature

  • It would be helpful to go deeper into the study of each organ for advanced studies

 

Shadowing Users to gather insights

Observed drawbacks in the current experience:

(a) Students gather around a single cadaver and it is possible that not all of them get a clear view of the organs

(b) During Anatomy dissection, the students meticulously remove the layer of fat beneath the skin to get to the organ they wish to observe which is tedious and time consuming 

(c) Since the cadaver is static the student only gets a chance to see the organs functioning while working with a live patient 

(d) Cadavers are preserved in embalming fluids that tend to reversible diminish the sense of smell.

How VR can solve for this:

-In VR they can see the organ individually, up-close. 

- A digital model can resolve this. 

- Students can see 3D animations that mimic live organ functioning.

- Exposure to the embalming fluids can be reduced by the digital experience. 

  

Current Landscape of existing tools 

During anatomy study, students use these textbooks as an 'Atlas' of the Human Body, and cross reference the organ with the diagram in the text book. They return to reference there textbooks years into their medical practice. 

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Insight from Research

If the anatomy of an organ and the physiological information about it can be demonstrated and made interactive using Virtual Reality, this would serve as an exceptional learning resource for the students

How can ‘Anatomy’ and ‘Physiology’ be combined in VR, to create a comprehensive experience?

 

Design 

Thesis_Presentation2.001.jpeg

Medical students study Anatomy - the study of dissected organs and the separation of their parts, and Physiology - the study of how the organ functions. They study these from different text books and often struggle to co-relate the Physiological Information with the Anatomical Information. 

 
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I realized that it would be most beneficial for the medical students to be able to see the Anatomical Figure accompanied by, and in sync with the Physiological Information for that organ. 

The information could be controlled through a User Interface that feels most natural for navigating through the information. 

 

Rapid Prototyping

I used Google Tilt Brush to create a 3D Prototype/Storyboard for the VR Experience

Gif recorded in Tilt Brush

Gif recorded in Tilt Brush

Demo Video

Recorded from the user’s perspective from within the VR headset.

User Testing and Feedback

Dr. Vicky from NYU School of Medicine

Dr. Vicky from NYU School of Medicine

Professor for Anatomy

Feedback:

  • Found that the immersive property of the medium to look at the organ in VR would be helpful to her students

Ben, 4th Year Medical Student at NYU School of Medicine

Ben, 4th Year Medical Student at NYU School of Medicine

4th Year student, Advanced Anatomy

Feedback:

  • Would like to see EKG information

  • Ability to scale model, and rewind the graphical information

Libby, 4th Year Medical Student at NYU School of Medicine

Libby, 4th Year Medical Student at NYU School of Medicine

4th Year student, Advanced Anatomy

Feedback:

  • Would like to see EKG information and ability to rotate the heart model

 

 

 

Learning Outcome

  1. To continue to improve the experience and make the Physiological information diegetic to the Anatomical model

  2. Design it for different levels of complexity: 1st Year Medical students to 4th Year Students

  3. Include 3D Scanned hearts for abnormalities